Posts

Showing posts from April, 2019

25/04/2019

Image
This week, I made the basic level design of the remaining two levels, although I might add some more obstacles to increase the challenge of the stages and might change the backgrounds to make the levels look more different from each other. Aside from that, I also fixed a glitch with the death zone so that it kills you when you fall below the platforms across the entire stage rather than just the beginning of the stage. I also made a basic title screen for my game that was made with UI elements. The title screen has two buttons, one that will bring you to the first level and another one that will quit the game, I am planning on making a button that takes you to a level select. 

18/04/2019

This week I finished the layout of my stage and set the end of the stage so that when you reach it then you will transition into the next stage that has been created by walking through a hallway. I have also started to create the next stage and have already made an endpoint of the stage where it will transition to the third stage. Aside from that, I have changed the first stage so that you can't attack in it and you have to run to the end without being killed and made it so the second level is when you will be able to attack enemies.

04/04/2019

Image
I spent today creating the layout of my stage today. I decided to make the first stage a stage where you can't attack enemies so it will be a bigger platforming challenge rather than attacking. To that end, I was going to make it so the enemy bullets stay in place so there will be a bigger challenge since the enemies are chasing you, however, somehow the problem fixed itself and the bullets actually travel towards the player. One issue that I had was that one of my platforms would disappear and for a short while I wasn't able to figure out why it disappeared, however, I was able to figure it out. The problem was that the platform had gravity on it so it fell through the map when you start the stage. To fix this I just removed the rigid body component that was attached to the platform. The next thing I did was download assets of enemy spaceships. I intend to use them as enemies in later stages, however, I chose to use one as a platform that will occasionally shoot in