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Violence in video games

Violence in video games Results of my survey Most people are male. Most people are 17 years old. Most people play more than 21 hours of video games a week. Most people often play violent video games. Most people wouldn't describe themselves as violent gamers. Most people don't take the age ratings into account. Most people played their first 18+ video games at age 11 to 14 years old. Most people's opinions aren't changed by violence in video games. Most people are desensitised to violence due to violence video games. Most people have no been distressed by violence in video games. The fact that most people are desensitised to violence and the fact that most people played their first 18+ video games at a fairly young age means that the longer that someone plays violent video games the more desensitised to violence in real-life. The fact that most people play more than 21 hours of video games and the fact that most people say that they are de...

Unit 71: Object-Oriented Design for Computer Games

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Unit 71: Object-Oriented Design for Computer Games Concept and principles: Simplified understanding is when blueprints of code in a game is simplified by saying what it actually does so that when other people see it they know what it does and what they have to do with it. Re-usability is when assets are are copied whether it be codes or entire models, it is used for increasing the efficiency. Maintenance is when a game developer fixes problems with the game and improves the game, whether it be to remove glitches or improve the gameplay and physics of the games. Efficiency are things that are done to make game production faster and makes the game better. Real-world modelling is when a game implements real life physics in to a game, this does not mean that the game has to be realistic. Collaboration and sharing is people who work in a development company share the code that they have used so that it is easier to finish the game. Communication is when people who work on de...

Unit 66/67 Creating a 3D modelling

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Unit 66/67 Creating a 3D modelling For this assessment I had to make a 3D model of the enemies that will be in our game. The methods that I used to create my 3D model was use two different images of a male figure from the front and the left side and used image planes and placed at far different ends of the grid then I placed cubes using the cube tool and I add subdivisions for the cubes so that I could have an easier time fitting the model to the picture that was used, to alter the cube by extending the model by pulling the Vertexes by using the move tool I also used wire-frame mode so I can see through the model so it is easier to make the model to point of the picture. I started by making the leg and after I finished it I used duplicate special to flip the leg so I had two of them I also did this for the arms. The reason I did it is because it would have wasted time if I made the exact same model again instead of just duplicating it. After I finished the model I used the...

Killer Klowns from Outer Space Quantitative research.

Killer Klowns from Outer Space Quantitative research Audience research Quantitative audience research is when the research that is used is research that has facts from things like measurements, statics or things like polls and surveys. Qualitative audience research is when the research that is used to gain understanding of opinions and motivations. It is used to understand problems or make ideas or hypotheses for potential quantitative research. Audience classification is when the research is based off of what the audience wants. Killer Klowns From the research that I have acquired I have seen that most people are male and are aged 17 or 18. Most people wish for a complete remake for the game instead of a sequel or being based off of the movie. People wanted Debbie to be the main character rather than Dave, Mike or the klowns but the amount of votes were not much difference. Most people wish for the game to be a First Person Shooter and a Horror game rather than a Third ...

Unit 6: Critical Approaches to Creative Media Products

Unit 6: Critical Approaches to Creative Media Products Task 1 Title Killer Klowns from Outer Space the game Genre Survival Horror, First-Person Shooter, Stealth Selection of Content Abandoned  areas, Alien invasion Construction of Content Linear, Little to no story, Not focused on the characters, Narrative Conventions There is an Alien invasion of Klowns Codes and Conventions First-Person, Stealth, Ranged Weapons,  Target Demographic Older generation, Young adult/ Adults, Fans of the movie Killer Klowns from Outer Space Title DayZ Genre Survival Horror, Online Multiplayer, First-Person Shooter Selection of Content Abandoned  areas, Post- apocalypse   Construction of Content No story, No characters, Non-linear Narrative Conventions Zombies, There is no story Codes and Conventions First-Person, There is no HUD, Items are used to heal health, Limited inventory space, Online Multiplayer, No objective, Various different melee and ranged weapons, E...

Unit 69 – Drawing concept art for computer games

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Unit 69 Drawing concept art for computer games Concept art is used as a way to develop ideas for designs by drawing several different iterations of the same things so you can compare and contrast them to see which one is better and fits the game, film, animation and comic book better. They do this by drawing a few quick sketches, then you shade and refine your drawings and then you chose the best one. Concept art starts as a few quick sketch of ideas that they think would work, then they choose  Devil May Cry 3: Dante's Awakening uses a different art style to the rest of the series because of a different art designer designed all of the characters so the art style is completely difference. Here we see Virgil in his first design (the one on the left) and his second design (the one on the right), the second design is the one that was used for the game. The first and second design have a lot of similarities like the exact same face, the same dark colour sc...

Understanding the applications of 3D modelling

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Understanding the applications of 3D modelling What can 3D models be used for? 3D model can be used in several different types of media (e.g. TV shows, movies, video games, art) or can be used for 3D printing. 3D models can be used in TV shows by creating the characters that are used in the show and to animate the characters in the show but only if they are CGI (Computer-Generated Imagery). 3D models can be used in movies by creating visual effects that can not be replicated in real life or are too dangerous to do but only if they are CGI (Computer-Generated Imagery). An example of this is the Hulk from the marvel cinematic universe who was created and animated with CGI. 3D models can be used in video games by creating models for characters in 3D games and animating them so they have fluid movement but only if its a 3D model since 2D games use pixel sprites that are not CGI. An example of this would be Mario in any of the 3D Mario games. 3D models can be used in art by ...