Unit 6 - Assignment 2 - Task 2 P4 Analysis of a computer game GioGio's Bizarre Adventure is an adaptation of the fifth part of the now 30-year-old manga series, Jojo's Bizarre Adventure, this game was released on July 22nd, 2002. Analysis of the game GioGio's Bizarre Adventure (Jojo's Bizarre Adventure part 5 Vento Aureo/Golden Wind) has tried to adapt the art style of the manga and it works really well, with most people consider the game's visuals gorgeous and a good representation of the manga's art style, though people have noted that the environments look blurry up close. The game has a nice Italian styled soundtrack with good voice acting and good sound effects. The game follows the plot of the manga so it has stages where you only fight a boss fight with different characters these, boss fights also have secret factors which are little events that you can do to get a bigger health bar, these secret factors are based on things that hav...
This week I decided to make it so that once the bullet hits the enemy they will be instantly deleted. Because of this, I have decided to make there be more enemies in each stage rather than there being fewer enemies in each stage. While I was working on my project today the game stopped working and wouldn't play. It was because every prefab that was assigned to an object was removed such as the enemies targeting the player and the camera following the player so I fixed that and the game started working again. Another issue that I had was that for some reason my player would lose the ability to shoot. I quickly found out that it was because my firepoint had gravity set to it so it fell through the map. I fixed it by setting the gravity scale to 0. Another issue with my shooting is that the bullet wasn't firing from my fire point, they were instead coming from off-screen, no matter which way I faced it kept firing from off-screen behind my player.
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