Shape Man development

Shape Man development

BTEC Extended Diploma in Games Design
Unit 1/Unit 72/Unit 22: Computer Games Design 
Task 1

Game Sketch















Sprites
These are the sprite that were created for this game.

Circle












This is a circle which is used as both one of the player sprites and the enemy sprites, it was created by using the circle tool and the fill tool. It is one of the 5 shapes in the game. The number in the middle that indicates that the enemies will turn into circles is 0.







This is the animation for the circle, the circle closes and opens horizontally.

Cross


This is a cross which is used as both one of the player sprites and the enemy sprites, it was created by using the line tool. It is one of the 5 shapes in the game. The number in the middle that indicates that the enemies will turn into crosses is 1.






This is the animation for the cross, the cross spins around clock-wise

Triangle


This is a triangle which is used as both one of the player sprites and the enemy sprites, it was created by using the pen tool and the fill tool. It is one of the 5 shapes in the game. The number in the middle that indicates the enemies will turn into triangles is 2.






This is the animation for the triangle, the triangle spins around anti clock-wise.

Square


This is a square which is used as both one of the player sprites and the enemy sprites, it was created by using the rectangle tool and the fill tool. It is one of the 5 shapes in the game. The number in the middle that indicates the enemies will turn into squares is 3.





This is the animation for the square, the square spins around clock-wise.

Pentagon













This is a pentagon which is used as both one of the player sprites and the enemy sprites, it was created by using the pen tool and the fill tool. It is one of the 5 shapes in the game. The number in the middle that indicates the enemies will turn into pentagons is 4.






This is the animation for the pentagon, the pentagon spins around counter-clock wise.

Wall













This is the shape of the wall in the game. It functions as the barrier of the game.

Room















This is the room that the player will traverse through, there are 10 enemies spread out over the map and the player is near the top of the map, the shapes that transform you are in the 4 corners and at the bottom and middle of the map.

Objects

Shapes



This is what all the shapes have, this makes it so that if the player touches the shapes that aren't enemies the player turns into the shape that you touch.

Enemy




















This code is for the enemy allows the enemy to kill the player if they are a different shape and the enemy will die if the player is the same shape.


















This code allows the enemies to change their shape depending on the number in the middle, if the number is 0 the enemies will become circles, if the number is 1 the enemies will become crosses, if the number is 2 the enemies will become triangles, if the number is 3 the enemies will become squares and if the number is 4 the enemies will become pentagons.





This lets the enemy move about the map diagonally at a speed of 2.





This makes it so when an enemy moves into a wall it bounces off into another direction.

Player












This code makes it so that when the player dies it plays an effect, recreates them and takes away one of their 3 lives.








This code makes it so the player stops when they run into a wall.









This makes it so the player can move up, down, left and right. There is all so code that makes it so that the player doesn't move when there are no key being pressed.

Controller










This code is the rules for the game, this starts the game off by saying the players first shape is a circle, it starts the player off with 3 lives, it starts the countdown at 100.



















This code makes it so that there is a number in the middle that changes the shapes of all of the enemies, it also makes the number in the middle change into the numbers 0, 1, 2, 3 and 4 randomly and there is a countdown from 100 and when it runs out the shapes change.
















This code has sets the number for each shape so when the number in the middle changes so does the enemies shape, it has all so set the positioning of the number that changes the enemies and the countdown for when the shapes will change.

Task 2





Task 3






Task 4

1) The first problem is that there aren't any points to collect in the game.
2) The second problem is that when you kill every enemy nothing happens.
3) The third problem is that if the enemies are where you spawn when you spawn you die twice.

Task 5




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