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Unit 6: Critical Approaches to Creative Media Products

Unit 6: Critical Approaches to Creative Media Products Task 1 Title Killer Klowns from Outer Space the game Genre Survival Horror, First-Person Shooter, Stealth Selection of Content Abandoned  areas, Alien invasion Construction of Content Linear, Little to no story, Not focused on the characters, Narrative Conventions There is an Alien invasion of Klowns Codes and Conventions First-Person, Stealth, Ranged Weapons,  Target Demographic Older generation, Young adult/ Adults, Fans of the movie Killer Klowns from Outer Space Title DayZ Genre Survival Horror, Online Multiplayer, First-Person Shooter Selection of Content Abandoned  areas, Post- apocalypse   Construction of Content No story, No characters, Non-linear Narrative Conventions Zombies, There is no story Codes and Conventions First-Person, There is no HUD, Items are used to heal health, Limited inventory space, Online Multiplayer, No objective, Various different melee and ranged weapons, Exploration based T

Unit 69 – Drawing concept art for computer games

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Unit 69 Drawing concept art for computer games Concept art is used as a way to develop ideas for designs by drawing several different iterations of the same things so you can compare and contrast them to see which one is better and fits the game, film, animation and comic book better. They do this by drawing a few quick sketches, then you shade and refine your drawings and then you chose the best one. Concept art starts as a few quick sketch of ideas that they think would work, then they choose  Devil May Cry 3: Dante's Awakening uses a different art style to the rest of the series because of a different art designer designed all of the characters so the art style is completely difference. Here we see Virgil in his first design (the one on the left) and his second design (the one on the right), the second design is the one that was used for the game. The first and second design have a lot of similarities like the exact same face, the same dark colour sc

Understanding the applications of 3D modelling

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Understanding the applications of 3D modelling What can 3D models be used for? 3D model can be used in several different types of media (e.g. TV shows, movies, video games, art) or can be used for 3D printing. 3D models can be used in TV shows by creating the characters that are used in the show and to animate the characters in the show but only if they are CGI (Computer-Generated Imagery). 3D models can be used in movies by creating visual effects that can not be replicated in real life or are too dangerous to do but only if they are CGI (Computer-Generated Imagery). An example of this is the Hulk from the marvel cinematic universe who was created and animated with CGI. 3D models can be used in video games by creating models for characters in 3D games and animating them so they have fluid movement but only if its a 3D model since 2D games use pixel sprites that are not CGI. An example of this would be Mario in any of the 3D Mario games. 3D models can be used in art by

Killer Klowns from Outer Space ideas

Killer Klowns from Outer Space Level Design Idea Plot: A man/woman was abandoned by a taxi driver on the road, due to some issue with the road ahead. The character is given directions quickly before the driver drove away. The character (man/woman) then travels through a natural environment (Level 1). In this level you are introduced with combat, due to a wild animal wanting to kill you. Then finally you arrive at a village (Level 2) The character wants to find the reason on why most of the population of the village has left so suddenly. With t problems talking to the villagers due to them locking themselves in there homes. the character then sets of to the main square, which he finds a clown in centre of. The clown then fights you with some help of other clowns. When the clowns are killed one of the villagers shouts you over and explains. The person explains on the history of the village and the "Killer Clowns" and where they live. This then takes you to the "Killer

Game Engines

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Game Engines What are the purposes of game engines? Game engines are a development tool with software components that can be reused. Game engines were made to make game creation much simpler and so there can be more games being developed at a rapid pace. Game engines developers were trying to invent the wheel by making a software which encompasses multiple different elements that needed to make a game. All game engines give several different elements that make game development easier (e.g. graphics, sound effects, physics and AI functions). Game engines can be called middleware because of how they are used in a business sense and how flexible and reusable they are which can provide core functions to develop a game and it costs less, makes it less complex and more time to market your game, all things that can help a games developers compete in the video game industry (examples of middleware programs are Gamebryo, Jmonkey Engine and RenderWare). Similar to other middleware

9 Questions About the 3 in 1 Gaming Assignment

  9 Questions About the 3 in 1 Gaming Assignment        1) So what did you think of the assignments? I liked the two assignment because of how they challenged my game maker skills in two different gameplay genres. 2) How would you rate the assignments in terms of difficulty?  Look at them both, and just tell me which ones were easy, which ones were harder.   Or were they both easy or both hard?  if so, can you give me an example of a subject you’ve learnt?   I fount the two assignments relatively easy, For 3 in one gaming you did 2 games .. (so answer two out of the following three questions)   3) In the Space invader game, name one thing you learned during its development. I learnt how to have the player and the enemy fire projectiles. 4) In the maze game name one thing you learned during this assignment. I learned how to block off the player until they meet certain requirements.   5) Right, here’s a slightly off the wall one:   did you learn any maths

Hatred Controversy

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Hatred Controversy Hatred is an 'Isometric shoot'em up' developed and published by Destructive Creations and was released world wide on June 1, 2015. The game is about the main protagonist sets off on what he calls his 'Genocide Crusade', where he goes outside to murder as many people as he can before he dies. In the game the player gets health for executing knocked out civilians and you also have to kill police officers who are trying to stop you from killing people. The game was given an 'Adults Only' by the ESRB (Entertainment Software Rating Board) which prevents any mainstream retailers from selling the game in the United States or on  video game consoles since all three major console makers forbid AO-rated games on their platforms. despite this the game was put back up on Steam. The game was received very poorly by critics and video game player and was hated by almost all of the giving the game anywhere from a 5 out of 10 to a 3 out of 10.

Brainbox Blogged

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Brainbox Blogged Customer The customer wants to learn maths in a fun way. The design brief says that I should make a game that is: 5 levels long, increases in difficulty as the game goes on, has maths based puzzles and has enemies that try and kill you. The target audience for the game is GCSE students that want to learn maths in a fun way.  Sprites This is my name, this is used to tell people who made the game. This is the main character of the game. The reason it is designed the way it is, is because of how the game is called 'Brainbox', I decided that the main character of the game should be a brain inside of something. since the main character has to move I decided to put it inside a walking mech, but I couldn't use a human-like body because it wouldn't fit, so I decided on a spider mech because it requires the least amount of editing to make a walking animation.