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Showing posts from January, 2019

Project Report 31/01/2019

This week I was mostly busy with the two assignments that are due in, one that was due in on Monday and the other which is due in next week. However, I have managed to fully set up the main character, how fast it moves, how fast it falls, the respawn feature, the camera that follows the main character, music that plays and restarts upon death and a death box which kills the main character if he descends to an altitude that it is too low. I have also started to make the background for the level I am currently working on and having platforms that match the level's environment.

Project Report 24/01/2019

I have decided to use Unity and have started to make the project with it. Since there were so many 2D sprites that could be found on the asset store. I managed to create the playable character and modify them to be more controllable for how I wish for them to play.

Project Report 10/01/2019

Today I was working on my assignment that was set by Wayne and the assignment that was set by James that are both due in soon. Based upon my progress current project, I have decided to simplify my project by having basic 3D models since I can download these models off of a asset store for free which would reduce the amount of time I would spend on creating 2D sprites which would waste more of my, I will also reduce the amount of stages that I will make. I might also change game engines from Unity to Unreal Engine since it might be easier to create a 2D game with 3D models and because I am more experience with Unreal, however, I will have to test Unity to determine this.