Costs of making a game

 
Costs of making a game
 
 
Hardware (Computers, Peripherals, Dev. kits)
 
Peripherals are mainly defined as to being an auxiliary device (a piece of equipment that connects to a computer) such as a mouse for a computer. Examples of peripherals for gaming devices are: controllers, memory cards, audio/visual cables, cases and software accessories. Development kits are mainly defined as kit that allows the creation of applications for certain software packaging, software framework, hardware platform, computer system, video game console, operating system, or similar development platform.
 
Software (UDK, Unity, Game Maker, Maya)
 
Gaming software is used in computers to use things that run certain game engines that often times have monthly subscription fee so that people have to pay them or using it. Examples of gaming software are Unreal Development Kit, Game Maker and Maya. UDK (Unreal Development Kit) 25% royalty cost over $50,000 from all UDK based games. The minimum required to run UDK is a Windows XP SP3 (32-bit only), a Windows Vista, or a Windows 7 2.0+ GHz processor, 2 GB system RAM, a SM3-compatible video card and 3 GB free hard drive space which all together costs . Unity costs £1,500 to buy and a monthly subscription fee of £75 and all of the equipment costs $230,000. Game Maker costs $149.99 for the Professional level and $799.99 for the Master Collection. Master collection gives you: HTML5 Module + Export, Android Module + YoYo Compiler + Export – x86, ARM, MIPS, IOS Module + YoYo Compiler + Export, Windows Phone 8 Module + YoYo Compiler + Export, Tizen Module + Export, Xbox® One Module + YoYo Compiler + Export, PlayStation® 4 Module + YoYo Compiler + Export, PlayStation® Vita Module + YoYo Compiler + Export and PlayStation® 3 Module + YoYo Compiler + Export. Maya costs £145 per month, £365 every 4 months and £1,160 per year.
 
 
Publishing (Steam Greenlight, ID@Xbox, PSN, IOS, Android)
 
Publishing a game cost more money the more copies that have to be distributed. 25% of games are published around Christmas because it is the time of the year where games are mainly bought for Christmas to make a profit from the distributing costs. Buying Steam Greenlight cost $70. ID@Xbox costs $72 for the hardware, $19 for maintaining the Sixty Second Shooter ,$63 for sending the second development kit, $181 for the video capture device (for making trailer), $729 for localization (French, Spanish, Italian, Portuguese), $2037 for errors & Omissions Insurance and $2042 for foreign ratings boards (PEGI, USK). PSN IOS can cost from $500 to $10,000. Android cost $25 to setup and $99 per year.


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